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	<title>Comments on: Unity 3D vs ShiVa vs Torque</title>
	<atom:link href="http://8bitfeed.com/2009/09/unity-3d-vs-shiva-vs-torque/feed/" rel="self" type="application/rss+xml" />
	<link>http://8bitfeed.com/2009/09/unity-3d-vs-shiva-vs-torque/</link>
	<description>Tech.TV for tomorrows moguls &#38; entrepreneurs!</description>
	<lastBuildDate>Thu, 19 Aug 2010 21:24:01 +0000</lastBuildDate>
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		<title>By: admin</title>
		<link>http://8bitfeed.com/2009/09/unity-3d-vs-shiva-vs-torque/comment-page-1/#comment-214</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 18 Aug 2010 15:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://8bitfeed.com/beta/?p=42#comment-214</guid>
		<description>Hello Samantha... what you&#039;ve said is pretty much true. This article was indeed extremely bias. I pulled this post from my personal site, and on that site via the comments I got help with my ignorance regarding Lua and the gaming industry: http://whoisvince.com/2009/09/unity-3d-killers/

Nonetheless, thank you for helping clarify my past ignorance.</description>
		<content:encoded><![CDATA[<p>Hello Samantha&#8230; what you&#8217;ve said is pretty much true. This article was indeed extremely bias. I pulled this post from my personal site, and on that site via the comments I got help with my ignorance regarding Lua and the gaming industry: <a href="http://whoisvince.com/2009/09/unity-3d-killers/" rel="nofollow">http://whoisvince.com/2009/09/unity-3d-killers/</a></p>
<p>Nonetheless, thank you for helping clarify my past ignorance.</p>
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		<title>By: Samantha</title>
		<link>http://8bitfeed.com/2009/09/unity-3d-vs-shiva-vs-torque/comment-page-1/#comment-212</link>
		<dc:creator>Samantha</dc:creator>
		<pubDate>Sun, 15 Aug 2010 08:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://8bitfeed.com/beta/?p=42#comment-212</guid>
		<description>Neverminding the complete bias in this article, the following line discredits your entire article:&lt;br&gt;&lt;br&gt;&quot;Lua scripting language, which (most likely) wont be used anywhere else&quot;&lt;br&gt;&lt;br&gt;Lua is an immensely popular scripting language, and has seen a lot of use in a large number of systems, from a large number of independent software and games to commercial giants like Blizzard. The mere fact that you say it won&#039;t be used anywhere else is proof enough that you haven&#039;t done much research on the subject.&lt;br&gt;&lt;br&gt;Another issue is that you are basically posting this saying what the pros and cons are from your perspective. On the price for the Torque engines, you should have listed all of the available options, rather than going to the website and picking the most expensive licensing options. Not everybody will ever need or use the C++ source that accompanies certain versions of the licenses, and the licenses provided without source are significantly less expensive. That, in my eyes, trumps Unity simply because Unity doesn&#039;t provide access to the core engine source code, which is something that is immensely important if you need to modify the way the engine works to get your product running. For me, for example, the fact that TorqueScript has a syntax similar to C/C++ makes it that much more usable.&lt;br&gt;&lt;br&gt;If you can&#039;t provide an objective view of the engines you cover, don&#039;t write an article regarding them, trying to pass it as a definitive &quot;engine vs engine&quot; article. That is all.</description>
		<content:encoded><![CDATA[<p>Neverminding the complete bias in this article, the following line discredits your entire article:</p>
<p>&#8220;Lua scripting language, which (most likely) wont be used anywhere else&#8221;</p>
<p>Lua is an immensely popular scripting language, and has seen a lot of use in a large number of systems, from a large number of independent software and games to commercial giants like Blizzard. The mere fact that you say it won&#39;t be used anywhere else is proof enough that you haven&#39;t done much research on the subject.</p>
<p>Another issue is that you are basically posting this saying what the pros and cons are from your perspective. On the price for the Torque engines, you should have listed all of the available options, rather than going to the website and picking the most expensive licensing options. Not everybody will ever need or use the C++ source that accompanies certain versions of the licenses, and the licenses provided without source are significantly less expensive. That, in my eyes, trumps Unity simply because Unity doesn&#39;t provide access to the core engine source code, which is something that is immensely important if you need to modify the way the engine works to get your product running. For me, for example, the fact that TorqueScript has a syntax similar to C/C++ makes it that much more usable.</p>
<p>If you can&#39;t provide an objective view of the engines you cover, don&#39;t write an article regarding them, trying to pass it as a definitive &#8220;engine vs engine&#8221; article. That is all.</p>
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	<item>
		<title>By: bob</title>
		<link>http://8bitfeed.com/2009/09/unity-3d-vs-shiva-vs-torque/comment-page-1/#comment-205</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Tue, 30 Mar 2010 01:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://8bitfeed.com/beta/?p=42#comment-205</guid>
		<description>lua -&gt; wow useing it.</description>
		<content:encoded><![CDATA[<p>lua -&gt; wow useing it.</p>
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		<title>By: Updated Unity 2.6 &#38; why you should care!</title>
		<link>http://8bitfeed.com/2009/09/unity-3d-vs-shiva-vs-torque/comment-page-1/#comment-78</link>
		<dc:creator>Updated Unity 2.6 &#38; why you should care!</dc:creator>
		<pubDate>Mon, 02 Nov 2009 03:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://8bitfeed.com/beta/?p=42#comment-78</guid>
		<description>[...] few weeks ago I wrote an article about the pros and cons of Unity 3d and two other great gaming engines out there; (excluding great but unfriendly to wallet engines [...]</description>
		<content:encoded><![CDATA[<p>[...] few weeks ago I wrote an article about the pros and cons of Unity 3d and two other great gaming engines out there; (excluding great but unfriendly to wallet engines [...]</p>
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		<title>By: Updated Unity 2.6 &#38; why you should care! &#171; 8bit Feed™</title>
		<link>http://8bitfeed.com/2009/09/unity-3d-vs-shiva-vs-torque/comment-page-1/#comment-76</link>
		<dc:creator>Updated Unity 2.6 &#38; why you should care! &#171; 8bit Feed™</dc:creator>
		<pubDate>Mon, 02 Nov 2009 02:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://8bitfeed.com/beta/?p=42#comment-76</guid>
		<description>[...] care!    &#124; Sunday, November 1st, 2009            A few weeks ago I wrote an article about the pros and cons of Unity 3d and two other great gaming engines out there; (excluding great but unfriendly to wallet engines [...]</description>
		<content:encoded><![CDATA[<p>[...] care!    | Sunday, November 1st, 2009            A few weeks ago I wrote an article about the pros and cons of Unity 3d and two other great gaming engines out there; (excluding great but unfriendly to wallet engines [...]</p>
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